Thank you very much ^_^ It took a while to get the colors working in the way I wanted them to! It's not often that I try using all primary colors together in one image, but it seemed to turn out spectacularly! I'll probably try messing with something similar to this in the near future, because it was absolutely enjoyable to create this. The arrows were a pain, but they eventually behaved themselves lol xD
Agreed! Especially your use of Cyan, Yellow, and Red, the sharp tones pull you center while the duller tones draw you back out guided by yellow and red. I love it! You really have a great eye for design! It really show's in your work.
I love the arrows, but I can see how they could give you issues if one was just slightly off. I tried something like that in color theory with layered boxes once, what a nightmare. Magenta just didn't want to play with the other colors! What program did you use if you don't mind me asking?
Thank you very much for the complements once again I have major amounts of fun making these, and stylistically I'm learning more about what works together. This is actually a more 'structured' fractal of mine, technically speaking, but also has some of the abstract detailwork I generally use, which is visible in the 'depth' being blue (a fog/ambiance of sorts!).
As referenced in the description, the fractal was created in Apophysis (version 7x), and then rendered in Chaotica (which is the source of the dynamic colors and depth). Similar to 3d art, rendering if a very important step in the process, as much or debatably moreso than the modelling itself.
I'm glad that I was able to define fractal art in a unique way in this case There's so much that's been done in this field (by other artists and myself), but we're still trying to push the boundaries in what ways we can. Hearing this gives me motivation and encouragement to keep messing around with new things, as this was a product of experimentation in the first place ^_^
Yep, the arrows are formed by transparency rather than presence of color. It's not as obvious, which I think actually makes it a bit more interesting to look at the first time through (as they're not super obvious or dominating until you realize they're present).
The colors were interesting to work with. Initially I thought the palette was not salvageable and that I needed to look for another, but color curves and rendering settings within Chaotica continue to surprise me with their versatility.
Fireworks, you say? I suppose one could interpret it that way, but my mind can't help but see the blue and immediately classify it as underwater.
Some of my favorite logo designs use that effect, and it is pretty cool to suddenly realize what's in the negative space. I guess you should never give up on something that seems unsalvageable... chances are it'll turn out better than you thought.