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October 11, 2012
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Playground Blues by ChaosFissure Playground Blues by ChaosFissure
I'm trying to get back into some 3d again, so I had to fall on my crutches of abstract art and blue colors. Let me know what you think :P

Yes. I know that hexagons are overdone. But I still had fun making and rendering this :3

Blender 2.63 + Indigo Renderer @ 1000 samples/pixel.
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:iconiiixandap:
IIIXandaP Featured By Owner Jul 18, 2014  Hobbyist Digital Artist
Wow I'd never seen that one, really cool!
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:iconadrolyn:
Adrolyn Featured By Owner Jan 4, 2014  Hobbyist Digital Artist
Hexagons are a part of nature.  They cannot be overdone.  =)
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:iconmisterdoe:
misterdoe Featured By Owner Jan 1, 2013  Hobbyist Digital Artist
Blender can do stuff like this?! :omfg:

Great work! :clap: :thumbsup: :+fav: I just might make this my desktop wallpaper at work...
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:iconchaosfissure:
ChaosFissure Featured By Owner Jan 2, 2013  Hobbyist Digital Artist
Blender did the modelling, while Indigo did the rendering. I don't know what Cycles could do in regards to the render itself as I have never tried using it...but the entire scene itself was created inside of Blender!
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:icondr-pen:
Dr-Pen Featured By Owner Oct 22, 2012  Hobbyist General Artist
I'm amazed at how you've managed to make all of the hexagons in this image appear curved at the edges. Is that some sort of a camera effect? If so then that might be a great topic for a tutorial.
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 22, 2012  Hobbyist Digital Artist
It's the material itself. It's just extrusions to the hexagons, and they are indeed sharp edges. It's the reflections.

Nooooow, I may have been a bit lazy when making it. I'm not entirely sure I remember /how/ I made it...here's my thought process, I apologize if it's confusing. I may make a fast tutorial for it if this isn't enough.

All of the hexagons were created in arrays, the arrays were applied, so each of the hexagons are now able to be edited individually in edit mode. I forget whether I extruded individual and alt+s scaled it, or if I just extruded it normally and alt+s scaled it for the hexagons. I think it was the former, because I then went and removed doubles from it. I think the funky edge is because there are polygons in each of the edges, if that makes any sense.
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:icondr-pen:
Dr-Pen Featured By Owner Nov 16, 2012  Hobbyist General Artist
Thanks for the tip. I'm currently tackling a 3D Blender project as of now which is basically an abstract-looking city. I might have it posted sometime this month or the next.
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:iconpez263:
Pez263 Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
I like this a lot, it would be need to see one with a black background, and emission from underneath
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
I tried doing emission from underneath, actually. It wasn't working as well as I thought it would. I will continue to tweak it and see what I can get from it, however!
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:icon2046808:
2046808 Featured By Owner Oct 12, 2012  Student Digital Artist
Love this!!! Two favorite things! Blue and Hexagons! :D
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
Here's more blue. Complete with less-realistic animations and lens flare fireballs :rofl:

In all seriousness though, I'm glad you like it :D
Reply
:icon2046808:
2046808 Featured By Owner Oct 12, 2012  Student Digital Artist
Haha good one! XD

Do more tech-y stuff like this! :D
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
I'm doing a little work on modelling stuff at the moment, but I certainly can do more of this. I enjoy doing it regardless, abstract stuff is fun :P
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:iconawesomeizzy:
awesomeizzy Featured By Owner Oct 12, 2012  Hobbyist General Artist
I like it. :D
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
I'm glad you like it :la:
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:iconawesomeizzy:
awesomeizzy Featured By Owner Oct 13, 2012  Hobbyist General Artist
:la:
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:iconcarlfoxmarten:
carlfoxmarten Featured By Owner Oct 12, 2012
It might be an overused theme, but when it's as intriguing as this is, it's definitely forgivable! =^.^=
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
Haha, thank you very much :)
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:iconkaiamar:
Kaiamar Featured By Owner Oct 12, 2012
Nice effect.
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
Thank you :)
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:iconkinrift:
Kinrift Featured By Owner Oct 12, 2012
Looks sweet. :)
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
Thank you :la:
Reply
:icongateandara:
GateAndara Featured By Owner Oct 12, 2012
Very interesting! It looks like columnar basalt.
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
Thank you very much!

Yes, it is reminiscent of that. I really wasn't aware of columnar basalt making similar patterns until earlier today though, but it's definitely very cool.

I may have to do one of those of basalt and include some bump mapping on it or something... :P But for now I'm trying (and ... not doing too well at...) making a car xD
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:icongateandara:
GateAndara Featured By Owner Oct 13, 2012
Hehe, good luck with the car!
I've seen columnar basalt several times in my visits to Yellowstone and have always found it fascinating. So a textured fractal version could be a really neat idea.
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:iconmutequacky:
mutequacky Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
Nice!!
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
Thank you :D
Reply
:iconrockgem:
rockgem Featured By Owner Oct 12, 2012  Professional Digital Artist
love it - it reminds me of some futuristic version of 'the giants causeway'
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
Thank you very much! I've never heard of 'giants causeway' until now, but I definitely see a connection. Very cool!
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:iconrockgem:
rockgem Featured By Owner Oct 12, 2012  Professional Digital Artist
:giggle: it was the first thing that sprang to mind when i saw this piece its so very similar in structure to the basalt stone that forms the giants causeway - that and its one of the reasons i love it - its a fractal where i can see the very definite connection between the fractal and the natural form it echoes.
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:iconmc-squiggle:
Mc-Squiggle Featured By Owner Oct 11, 2012  Student Filmographer
Reminds me of one of my own pieces, here [link]
also the orbs in the distance are amazing!!! :D
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 11, 2012  Hobbyist Digital Artist
I got inspired by procedural terrain generation [however my program generates cubes, not hexagons]. Hexagons seem like a really nice shape to use for abstract applications. I've done a few things similar to this with cubes before, but never with hexagons.

I'm rather annoyed that Blender 2.63 doesn't seem to support looptools, because that flatten modifier is /so/ useful :/
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:iconmc-squiggle:
Mc-Squiggle Featured By Owner Oct 12, 2012  Student Filmographer
I KNOWW!!! Hopefully in future updates it will support all kinds of applications such as looptools.
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
Aha, did some slight script editing and was able to get it working in 2.63 :D

If you don't want to edit the script yourself, you can find it here: [link]

You'll need to install it as an add-on, and may need to restart Blender afterward. However I can confirm that my limited testing of it proves its ability to work with 2.63 :D

I just pulled it from a standalone, non-installed build that I have and updated the preferences so that 2.63 would recognize it. All you need to do is change the version number in the script to be the build of Blender you are using, lol!
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:iconmc-squiggle:
Mc-Squiggle Featured By Owner Oct 15, 2012  Student Filmographer
Are you going to re-render the image with the custom settings? :D
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 15, 2012  Hobbyist Digital Artist
Hm? What do you mean?
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:iconmc-squiggle:
Mc-Squiggle Featured By Owner Oct 15, 2012  Student Filmographer
Didn't you say you were able to configure blender with the new script? I was wondering if you were going to re-render your piece with those settings.
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 15, 2012  Hobbyist Digital Artist
Oh, heh. :P I worked around that initially by exporting the model from 2.63, doing the stuff in 2.58 (where looptools works), exporting it from 2.58, and then resuming stuff in 2.63 :P
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(1 Reply)
:icontrygubova:
Trygubova Featured By Owner Oct 11, 2012
A futuristic honey comb... that's blue. :la: Looks like a bunch of mirrors everywhere. If the place existed it would sure be fun to walk around in it and get lost.
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 11, 2012  Hobbyist Digital Artist
Blue is one of my favorite colors. I hardly use it enough! And honeycombs because they're good for an abstract, tech feel. Haha, I would definitely get lost wandering around there myself :la:
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:icontrygubova:
Trygubova Featured By Owner Oct 11, 2012
<---Blue is also a favorite color of mine. And I think I use it too much. :D It's cool that you are moving back into 3D type things. :o It shall be interesting to see as well.
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 11, 2012  Hobbyist Digital Artist
Eventually I want to rig a character and do some incredibly detailed scene. Modelling a character is well beyond my abilities though :/
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:icontrygubova:
Trygubova Featured By Owner Oct 11, 2012
I have no idea how to model, but I was thinking about taking a class on it in college. It sounds pretty interesting.
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 11, 2012  Hobbyist Digital Artist
Eeh, depends on the software you use. Zbrush is often used in the game industry for creating models because it has a lot of power in allowing you to 'sculpt' and create things without needing to make tons of polygons. You can also do mesh creation by placing vertices around in 2d space to match up to a drawn picture, and then moving them around in 3d to add depth to them.
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