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October 11, 2012
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Playground Blues by ChaosFissure Playground Blues by ChaosFissure
I'm trying to get back into some 3d again, so I had to fall on my crutches of abstract art and blue colors. Let me know what you think :P

Yes. I know that hexagons are overdone. But I still had fun making and rendering this :3

Blender 2.63 + Indigo Renderer @ 1000 samples/pixel.
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:iconiiixandap:
IIIXandaP Featured By Owner Jul 18, 2014  Hobbyist Digital Artist
Wow I'd never seen that one, really cool!
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:iconadrolyn:
Adrolyn Featured By Owner Jan 4, 2014  Hobbyist Digital Artist
Hexagons are a part of nature.  They cannot be overdone.  =)
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:iconmisterdoe:
misterdoe Featured By Owner Jan 1, 2013  Hobbyist Digital Artist
Blender can do stuff like this?! :omfg:

Great work! :clap: :thumbsup: :+fav: I just might make this my desktop wallpaper at work...
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:iconchaosfissure:
ChaosFissure Featured By Owner Jan 2, 2013  Hobbyist Digital Artist
Blender did the modelling, while Indigo did the rendering. I don't know what Cycles could do in regards to the render itself as I have never tried using it...but the entire scene itself was created inside of Blender!
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:icondr-pen:
Dr-Pen Featured By Owner Oct 22, 2012  Hobbyist General Artist
I'm amazed at how you've managed to make all of the hexagons in this image appear curved at the edges. Is that some sort of a camera effect? If so then that might be a great topic for a tutorial.
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 22, 2012  Hobbyist Digital Artist
It's the material itself. It's just extrusions to the hexagons, and they are indeed sharp edges. It's the reflections.

Nooooow, I may have been a bit lazy when making it. I'm not entirely sure I remember /how/ I made it...here's my thought process, I apologize if it's confusing. I may make a fast tutorial for it if this isn't enough.

All of the hexagons were created in arrays, the arrays were applied, so each of the hexagons are now able to be edited individually in edit mode. I forget whether I extruded individual and alt+s scaled it, or if I just extruded it normally and alt+s scaled it for the hexagons. I think it was the former, because I then went and removed doubles from it. I think the funky edge is because there are polygons in each of the edges, if that makes any sense.
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:icondr-pen:
Dr-Pen Featured By Owner Nov 16, 2012  Hobbyist General Artist
Thanks for the tip. I'm currently tackling a 3D Blender project as of now which is basically an abstract-looking city. I might have it posted sometime this month or the next.
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:iconpez263:
Pez263 Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
I like this a lot, it would be need to see one with a black background, and emission from underneath
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:iconchaosfissure:
ChaosFissure Featured By Owner Oct 12, 2012  Hobbyist Digital Artist
I tried doing emission from underneath, actually. It wasn't working as well as I thought it would. I will continue to tweak it and see what I can get from it, however!
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:icon2046808:
2046808 Featured By Owner Oct 12, 2012  Student Digital Artist
Love this!!! Two favorite things! Blue and Hexagons! :D
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